Exposure: Outcast Gamedoc
As part of my entrance requirments to FIEA, I wrote a gamedoc with the intention of spinning the first-person "shooter" genre on its head. What if you were a war correspondent, working to uncover the truth behind an ongoing attack on American soil, using your camera to influence the publics perception?
Click here to download the gamedoc.
Tri-Something Game Development Club
During my stay at Jacksonville University, I created and hosted a game development club on school grounds. Weekly meetings were highlighted by the presentations that I gave on various topics on game design theory. I created the Tri-Something website to host the presentations and homework assignments for the team members to complete as well as keep in touch with members of the team.
Shark Park!
While at Jacksonville University I was the producer on Shark Park, a Windows Indie Game developed specifically to meet the needs of the Rainbow Group, a non-profit organization which helps individuals that our unable to engage in normal society due to mental disabilities.
Click here to download the gamedoc.
Click here to read more about the development process.
Number Munchers DX
You may remember Number Munchers, it was a edutainment game from MECC/Learning tree that tasked players with eating the correct answers to math questions. This Javascript based remake includes several gameplay enhancements and is playable on any internet enabled device for free.
Click here to play!
Android .obj model spinner
During the process of learning openGL ES 1.0 I ended up creating a .obj file loader for Android. This project parses through an .obj file and grabs the object from the parsed data, and then renders it spinning.
Click here to download the project.
Maya Grass Generator
In order to create a 3D render in Maya of a picnic scene I created a script that generates a field of grass that can then be textured and used in animations.
Click here to download the project.
Portal: Last Course
Portal: Last Course is a special edition boxset for Valve softwares “Portal”. This project included special edition artwork for the Blu-Ray case, Audio CD, and a handcrafted “Companion Cube” case to store it all in.
Click here to read the projects creation process.
High Ping
This short running sprite comic series was my second escapade into the world of pixel art, at its highest peak the sprite comic was garnering hundreds of unique daily pageviews. All of the sprite art was hand made without being based on existing bases, with a unique 16-bit color scheme mixed with classic 8-bit style of character posing.
Digital Monkey Painting
I took the original photo at the zoo, and I created a set of photoshop brushes and recreated the photograph. The recreated image was heavily influenced by dotism. I strived to keep a realistic feel towards the overall design.
Circle K Print Advertisment
During my time spent interning at Moneypages magazine, I created a spec advertisement for Circle K Furniture that took the companies art aesthetic and applied it to print media.
Megaman Zero Model
Megaman Zero is one of my favorite Gameboy Advance games, so I decided to model him as a rubber action figure in Maya. Colored lamberts were placed on each piece of geometry, this lead to more more cartoony, plasticy feel for the model that I felt would be appropriate.
Snakes on a Plane Lipsync
Snakes on a Plane is a cult favorite, Samuel Jackson’s famous line was something that I had been itching to recreate in Maya. I made sure that the animation does not have the actions on each side of the rig hit at the same moment, this brings a feeling of believability to the lipsync.
Tread Troubles
The models seen in this animation were created in 3D Coat and brought into Maya for the rigging process. The hijinks and characters in this short were inspired by Sonic SatAM.
Kintobor McDonalds Animation
The character Kintobor that you see here is a reimagining of the classic video game character Robotnik as a young man. Where would he eat? The answer is McDonalds of course.
Star Trek Enterprise Particle Warp
Using a model of the Enterprise that I created and textured in Maya. The particle system changes colors depending on how close they are to the camera.